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Projects |
This page contains some of my projects, developed in my free time or
as tests of some problems in my work. The music, sounds and most
graphics are made by me, so don't be critical :)
Info about my comercial projects, you can find Here.
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C-S-Q
Windows 95/98/ME/NT/2000/XP
Funny arcade game for
one or two players with similar rules to squash.
Supports all possible multiplayer options - same
machine, LAN and Internet network multiplayer.
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VoidRunner
Windows 95/98/ME/NT/2000/XP
Fast paced "Jump and Run ... and
survive" 3D arcade game. Looks like SkyRoads, but
actually is much different! Contains 9 levels. Requires OpenGL
3D accelerator. Rated 8/10 from GameHippo.
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Speed Delight
Windows 95/98/ME/NT/2000/XP
3D Racing game with
infinite road, running in time attack mode. The speed
feeling is great, and sometimes the road remains
rollercoaster :) Requires OpenGL 3D accelerator. NOTE
: This is a new version, which runs on all Windows OS.
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Horrum
Windows 95/98/ME/NT/2000/XP
The game is something like next
part of Speed Delight, but with dark atmosphere.
Requires OpenGL 3D accelerator. Rated 9/10 from GameHippo. NOTE
: This is a new version, which runs on all Windows OS.
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Mykro Planets
Windows 95/98/ME/NT/2000/XP
Space battle for up to 8 players.
The game supports only network multiplayer
mode.Requires OpenGL 3D accelerator. You can download
the source code here.
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GARGL
Windows 95/98/ME
First person action game. You play
against two bots, and the goal is to collect as much
gold as possible and ... stay alive. Requires OpenGL
3D accelerator.
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Overruled
DOS/Windows
95/98/ME/NT/2000/XP
This game is only 64KB big. It's a
3D third person shooter game with up-view. You are in
very big city full of insects - the number is 1000 !
You must kill them all...
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K I N
DOS/Windows
95/98/ME/NT/2000/XP
The game is coded in assembler and
it's only 2000 bytes (less than 2KB !) It's a
shoot'em up game with space ships, aliens, rockets
and lot of fire. Get the i286 asm source here.
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Functor
Windows 95/98/ME/NT/2000/XP
This software allows you to build
graphics of two-argumental functions Z = f ( X,
Y ). You can export the drawings as bitmaps, or as 3D
objects in VRML. Requires OpenGL 3D accelerator.
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CyberSquash (
C-S-Q )
GameBoy COLOR
Very light version of C-S-Q for
Nintendo GameBoy COLOR.
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PocketPong
CASIO PocketViewer
This is a clone of ATARI classics -
Pong, released for CASIO Pocket Viewer PDA. Look HERE for source code.
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Books
and publications |
Here
you can find some of my text-documents. The book "Real
Virtuality and OpenGL" and my Master thesis "Realtime 3D
terrain rendering". Both documents are in bulgarian.
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Real Virtuality
and OpenGL
Explains basics and
advance technics using OpenGL 3D API from C language.
Contains perpective and ortho projections, scene
transformations, lightings, colors, texturing,
display lists, etc.
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Realtime 3D
terrain rendering
Explains how to render terrains
presented as highfields in realtime. Contains DOS
SVGA rendering engine using Voxel technology, and
OpenGL based Win32 render system.
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